Gear Learning is part of the Wisconsin Center for Education Research in the University of Wisconsin-Madison's School of Education
ÉCHANGES DE JETONS DE MASQUEGear Learning believes that videogames offer the potential to terraform the landscape of videogames building a reciprocal communal process of learning while playing. In this exploration of Educational Videogames, we learn that there is an active pedagogical model built into the structure of Gear Learning games; one that directly posits an ideology of student-player-first experience. It is in this educational framework that we begin to direct the EVG revolution sweeping into our classrooms, understanding that videogames offer a unique position to provide a learning experience that posits a virtual literacy through immersion, and one that creates an openness in both the world development framework for both educational game companies and the students ability to both problem solve and problem seek so that partnered together, educational institutions and videogame companies can create opportunities to tackle the real-world ‘monsters’ our Student-Players face. CHAÎNE DE DINDE |
MODÈLE DE PLAN D'AFFAIRES CRYPTOAPPLICATION D'OBJECTIF |
We build award winning games across ages, content and devices. From toddler math apps to interactive tables at the New York Hall of Science, G's games feature inspiring design, innovative pedagogy, and sound business strategy.
We make products, teams, and companies better. Our team spans industry and academics to apply: 1) the principles of interactive entertainment to new areas, and 2) sound pedagogy to innovative products.
We cultivate partnerships across academics and industry to bring the best people together and make projects happen.